Archive

OVERVIEW

The requirement was to perform segmentation on live video and simultaneously run other gaming or conferencing operations.  The benchmark was Apple’s desktop version of Photobooth

TECHNICAL DETAILS

• C++
• Edge Detection – Sobel Filter • Super Pixels
• …

Overview

Implemented entire vision component for new gaming platform and integrated this into their proprietary SDK and design a completely new API for their entire SDK.

Process

The platform revolves around computer vision. Both for LED color light tracking and …

Overview

Created augmented reality game that allowed people to virtual “squish” mosquitos and get a video which could be shared on their social networks.

Process

We worked with the client and helped with the product design and ideation. We then …