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FS STUDIO BLOG

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May 18, 2017

Proud New Members of the VR/AR Association

VR and AR development across multiple platforms has become a big part of our professional portfolio.  We've done VR game development with support development work for integrating specialized peripheral hardware, we've done educational VR titles, and we've done real-time computer vision marker detection and tomography for AR applications. Being a part of the VR/AW Association […]
Apr 11, 2017

FS Studio is Nominated by Hasbro as Emerging Innovator!

  We are so proud and pleased to be nominated as a Hasbro Emerging Innovator!  Coming from a company like Hasbro, that is a big coup considering all the amazing innovative technology they are playing with in their products.  Whether it is the amazing Play-Doh Touch...   ...or their Joy For All   It is […]
Nov 29, 2016

The Future of Play

Our Space Battle opens up a new frontier in the exploration for the most exciting interactive toys What’s the future of play? How are advances in engineering changing the world of game design and toys? In an age of touch screens, 3D graphics and augmented reality, it goes without saying that our children are already […]
Jun 30, 2016

Microsoft Hololens Unboxing!

Yup, the Hololens finally arrived and it was worth the wait. It doesn't have a ton of content yet, of the platforms we have so far --HTC Vive, Oculus, and Hololens--the Oculus has the most mature content and the Vive seems to have the most by virtue of Steam. Played around with the Hololens setting […]
Jun 10, 2016

Oculus Rift Unboxing

Oculus has definitely taken a page out of the Apple playbook for packaging.  The box and the way the product is presented to the new buyer is impressive.  It's a great way to welcome a new user and get them acclimated to the brand as a premium brand.  It helps you feel like you got […]
Feb 23, 2015

Games Are A Challenge Because They Are Cognitive Firmware

By Ollie Barder, originally posted on Forbes.com There tends to be a perennial meme that emanates from games publishing management, specifically that games are too hard to learn. They still mistakenly think games are a form of passive entertainment and that you can make a game for everyone. This is indeed a strange assessment of the […]
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