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Robot Setup and Training using Augmented Reality

Summary In this article, the team at FS Studio shares their ideas on increasing the speed and efficacy of training and implementing robots to increase workplace efficiency and productivity. This article explores possible solutions like an AR application using the Magic Leap to demonstrate the potential for using AR as a platform for setting up, […]

FS Studio Recognized as a Top Developer in San Francisco by Clutch

Recently, the leading B2B ratings and reviews company Clutch announced the most highly-rated software development services companies in 5 major cities in the U.S., including San Francisco, CA. We’re excited to announce that our team at FS Studio was highlighted as a leading software developer based in SF in 4 major categories! : Top Virtual […]

Proud New Members of the VR/AR Association

VR and AR development across multiple platforms has become a big part of our professional portfolio.  We've done VR game development with support development work for integrating specialized peripheral hardware, we've done educational VR titles, and we've done real-time computer vision marker detection and tomography for AR applications. Being a part of the VR/AW Association […]

FS Studio is Nominated by Hasbro as Emerging Innovator!

  We are so proud and pleased to be nominated as a Hasbro Emerging Innovator!  Coming from a company like Hasbro, that is a big coup considering all the amazing innovative technology they are playing with in their products.  Whether it is the amazing Play-Doh Touch...   ...or their Joy For All   It is […]

The Future of Play

Our Space Battle opens up a new frontier in the exploration for the most exciting interactive toys What’s the future of play? How are advances in engineering changing the world of game design and toys? In an age of touch screens, 3D graphics and augmented reality, it goes without saying that our children are already […]

Microsoft Hololens Unboxing!

Yup, the Hololens finally arrived and it was worth the wait. It doesn't have a ton of content yet, of the platforms we have so far --HTC Vive, Oculus, and Hololens--the Oculus has the most mature content and the Vive seems to have the most by virtue of Steam. Played around with the Hololens setting […]
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