Unreal Engine 5 for Realistic 3D Digital Twinning /AEC
The client needed a custom VR platform that would give their customers a way to view, explore, and interact with a realistic 3D digital twin model of a physical structure.
The goal was to experience the structure in 1:1 scale and in extreme high fidelity so that it felt personal and intimate, even though it didn’t physically exist.
The goal was to experience the structure in 1:1 scale and in extreme high fidelity so that it felt personal and intimate, even though it didn’t physically exist.

01
Problem
The client’s customers had access to blueprints and concept art of large physical structures that were unique to each buyer.
Because of their custom design, these structures didn’t exist in the physical world. In order to sell these ideas, the client needed a way to take blueprints and concept art and turn them into life-size structures that customers could virtually walk around in, helping them visualize what the completed structures would look like in real life.
02
Solution
FS Studio worked closely with the client and used their blueprints and concept art to build out a high-fidelity 3D model of their structure in 1:1 scale using Unreal Engine 5.
We not only made the experience visually realistic, but we also used spatial audio to enhance the realism of the environment. This utilized the power of VR empathy building to create a personal bond between the customer and the structure, all before construction began.

Our art team made the virtual space feel alive through client feedback after a round of testing. We took that feedback and included a variety of interactions to improve the virtual world.
Our UX team also created a process that allowed the client to use WebXR on a desktop computer (no VR headset), acting as a guide through the structure for customers wearing a VR headset. This eliminated any friction with first-time users of immersive VR.
Our art team and UX team also used Unreal Engine 5 and other tools to create a menu system that allowed the client’s customers to view the structure during different times of day.
Our UX team also created a process that allowed the client to use WebXR on a desktop computer (no VR headset), acting as a guide through the structure for customers wearing a VR headset. This eliminated any friction with first-time users of immersive VR.
Our art team and UX team also used Unreal Engine 5 and other tools to create a menu system that allowed the client’s customers to view the structure during different times of day.
03
Result
Through this process, the client was able to give their customers a fully immersive 3D environment. They could move around, interact with unique objects, and tour different rooms, while seeing how the look and feel of the space changed between a sunny and cloudy day or morning and afternoon.

This allowed the client’s customers to experience an exact VR model of the structure before it was built, helping to develop a stronger bond with their projects.