FS Studio Logo

APPLIED
IMAGINATION+

WORKSHOP
FS Studio Logo
2HS design WORKSHOP.
Tailored to suit your Idea needs.
Join us for a cup of coffee in a two-hour meeting.
We will help you give SHAPE to your IDEA and will
recommend the next steps to make it happen.

WHAT YOU GET

Product Exploration Document
in PDF format, including:
User Persona
User Scenario
Opportunity
User Goal & Expectations
Possible Solutions
Next Steps
STAGE
EXPLORATION
ABOUT
SHAPE IT
EMPATHIZE
60min
“The needed pause to EXPLORE and UNDERSTAND the opportunity”
  • Learn about the Whats and Whys of the business problem.
  • Understand Who the customer is.
  • List possible outcomes and assumptions about How your users benefit.
  • Explore ways people currently accomplish the task/product/service.
  • List words that define what benefits the user.
  • Discuss what motivates the user to seek out your solution.
We will gain an empathic understanding of the problem you are trying to solve. This will prepare us to build a strong foundation for the development of your particular product.
DEFINE
20min
“The LIGHTHOUSE that will help us sail with CONFIDENCE”
  • Rank the Pain Relievers.
  • Rank the Gain Creators.
  • Agree on a Problem definition.
We will analyze the observations and synthesize them in a well-defined problem. This will help us in the future to shape the right product.
IDEATE
4omin
“The road to a SOLUTION that will make the DIFFERENCE”
  • List ideas using the How Might We method.
The How Might We method helps the team focus on opportunities from user insights, brings focus to the brainstorming session, and allows enough flexibility for exploring wild ideas.
We will start identifying new solutions to the problem statement we’ve created and start looking for alternative ways of viewing it.
BAKE IT
PRODUCT
EXPLORATION
DOCUMENT
PDF
“The treasure map to the design solution”
  • User persona
  • User scenario
  • Opportunity
  • Problem definition
  • User goal and expectations
  • Possible Solutions
  • Next Steps
The Product Exploration Document is the seed of the creation process and serves as a starting point document for the design phase to understand the purpose of the product.
NEXT STEPS
OUR 
JOURNEY
CONTINUES
...
1. PRODUCT DISCOVERY
2. REQUIREMENT SPECIFICATION
3. USER JOURNEY MAP
4. DEVELOPMENT ESTIMATE
  • Initial discovery and design phase to determine the product specifications and requirements:
User Journey Map
User experience flows
Concept art
  • Development estimate and milestones schedule.
Our team of highly diverse experts are located all over the globe. Our eclectic mix of Emmy Award–winning designers, proven product developers, and deep technologists fuel the unexpected questions that lead to innovative solutions.
GET
Your Vision
Your Product
Your Future
IN ONE PAGE
PRODUCT
EXPLORATION
DOCUMENT
No matter the type of product or service
...
there is
always a way to frame it...
PRODUCT
EXPLORATION
DOCUMENT
TEAM DESIGN LEADS
“We are smart people, from many diverse backgrounds, united by an unquenchable thirst for curiosity.”
Matt Elias
SENIOR PROGRAM MANAGER AT FS STUDIO
ALVARO GONZALEZ
Head of Product
Game and User Experience Designer with 13 years of experience on entertainment industry. He is skilled on Design Thinking, Concept Development and Product Design, producing innovative ideas for cutting-edge technologies, with special focus on interactive storytelling and game experiences. He is former teacher of game development and evolution of play at ORT University.
ELIAN STOLARSKY
Visual Artist & UX Designer
She has expertly managed cultural projects internationally. During her own career as an artist, she became the youngest to exhibit individually at the National Museum of Visual Arts in Montevideo. Her passion for AR and VR as art mediums, as well as her desire to design new experiences for a variety of users, have led her to become a highly skilled UX designer.
PABLO CIOMEI
Concept Artist & Storyboard
Digital artist and graphic designer with 10 years of experience in the software and videogame industry. He's a skilled and versatile artist, that can conceptualize a wide variety of projects, from small apps to state-of-the-art tech projects, with a special focus on visual narrative, and interactive experiences.
TEAM LEADS
TIM MARTIN | CEO Founder
As the founder of FS Studio I have been at the helm since its inception. I founded FS Studio as the mobile boom was first taking off in earnest. Client relations and customer service are key values for me and this has led to extremely fruitful relationships with companies big, LeapFrog, Spinmaster, Google, Clorox and Hasbro to small, Oyo.
Under my leadership FS Studio has doubled in growth year over year and is poised to triple it's growth in the coming year. My previous leadership positions include serving as the CTO of Tadami. I oversaw an extremely talented team of engineers who developed a sophisticated real-time video processing framework and supporting web api.
My current passions that I am pursuing with my companies FS Studio and Fictional Force are all things VFX (VR, AR, MR, XR...). This has taken us into the realm of advanced computer vision and machine learning and crazy system integrations. We're playing with toys huge (motion platforms) and small (RGBd cameras and sensors galore). Fusing all these technologies to create amazing experiences that people remember long after they've experienced them.
MICAH PEARLMAN | Chief Architect
15 years in the games industry developing core technologies for AAA titles. Specialized in physics & collision engines, 3d rendering engines, scripting engines, and tools. Worked for companies such as Havok and SEGA. The last 10 years as a partner in FS Studio specializing in providing top rate consulting and engineering in machine learning, computer vision, artificial intelligence and embedded systems.
MATT ELIAS | Senior Program Manager
12 years in Quality Assurance and Project Management. Experienced in broad technologies and platform experiences (mobile, R/VR,embedded devices). Experience working with educational content and specialized platforms such as zSpace. Worked on Livescribe’s flagship smartpens (Pulse, Echo, Sky & LS3) for their entire product lifecycles.
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