Archive

Overview

Created a motion based application and supporting web service.  The app could be updated with new activities via a web admin tool.

Process

The app had a number of motion based activities and challenges that would leverage the mobile

Overview

We developed a custom game from GDD through art and development for a novel input method on evolving Android wear hardware.

Process

A company with a novel approach to ultrasonic sensors asked us to support their low level firmware

Overview

LeapFrog asked us to develop a rewards store application for their LeapTV, LeapPad Ultra, and their new LeapPad Epic platform.

Process

These apps were three completely different code bases and frameworks.  We designed and developed the apps.  The apps

Overview

We designed and implemented the Chem app for the zSpace platform.

Process

We were close partners to the zSpace product and engineering team to design and develop their VR Chem App.

The goal was to allow for a simple

Overview

We designed and implemented the Math app for the zSpace platform.

Process

We were close partners to the zSpace product and engineering team to design and develop their VR Math App for their amazing virtual reality platform.

The game

Overview

We produced a light saber style battle game engine and game from concept, through design, art, and development for a device manufacturer.

Process

We were asked to create a VR title that would help showcase a device manufacturer’s sensors

Overview

LeapFrog developed a new tablet platform based on the Android OS, they had over 150 game titles written for their legacy OS that they wanted to preserve and have work on the new platform.

Process

We ported their entire …

OVERVIEW

The requirement was to perform segmentation on live video and simultaneously run other gaming or conferencing operations.  The benchmark was Apple’s desktop version of Photobooth

TECHNICAL DETAILS

• C++
• Edge Detection – Sobel Filter • Super Pixels
• …