Sim-Ready Asset Generator

From CAD, scan, or scene to engine-native assets.

A standardized pipeline that makes every asset usable across simulation, twins, and data.

An ingest and validation pipeline that turns whatever you have into assets a physics engine can trust. Native to Isaac Sim and Unreal, versioned for reuse, and proven across thousands of physics-accurate assets and dozens of scenes.

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One pipeline, four products. This page: assets
CAPTURE Your facility, scanned ASSETS Sim-ready, reusable WORLDS Physics-correct sim DATA Recurring tranches

How it works

Ingest
Bring anything

CAD files, 3D scans, or a video of the real scene. The pipeline meets your data where it is.

Validate
Check the physics

Scale, pivots, and collision are verified so the asset behaves correctly under contact.

Bake
Make it native

Material and contact properties baked in, exported ready for Isaac Sim and Unreal.

Reuse
Version and ship

Metadata and versioning make every asset reusable across projects and products.

SynthAI Images
BUILT FOR SIMULATION-SCALE REUSE

Capture once. Deploy everywhere.

Turn CAD, scans, or scenes into validated, engine-native assets your teams can reuse across simulations, digital twins, and synthetic data pipelines.

Geometry
Physically meaningful meshes

Not just visuals. Meshes carry the properties a simulator needs to compute contact correctly.

Correctness
Scale, pivots, collision

The three things that quietly break simulations, verified on every asset before it ships.

Materials
Material and contact properties

Friction, mass, and surface behavior defined so objects act like their real counterparts.

Reuse
Metadata and versioning

One shared model everyone can see beats a folder of floor plans and photos.

Assets become platform IP, not one-off deliverables.

Every engagement expands a shared, validated library. Each project starts faster than the last because the foundation is already built and already trusted.


The on-ramp: start with a single scene and see the pipeline on your own data.