An ingest and validation pipeline that turns whatever you have into assets a physics engine can trust. Native to Isaac Sim and Unreal, versioned for reuse, and proven across thousands of physics-accurate assets and dozens of scenes.

CAD files, 3D scans, or a video of the real scene. The pipeline meets your data where it is.
Scale, pivots, and collision are verified so the asset behaves correctly under contact.
Material and contact properties baked in, exported ready for Isaac Sim and Unreal.
Metadata and versioning make every asset reusable across projects and products.

Turn CAD, scans, or scenes into validated, engine-native assets your teams can reuse across simulations, digital twins, and synthetic data pipelines.
Not just visuals. Meshes carry the properties a simulator needs to compute contact correctly.
The three things that quietly break simulations, verified on every asset before it ships.
Friction, mass, and surface behavior defined so objects act like their real counterparts.
One shared model everyone can see beats a folder of floor plans and photos.
Every engagement expands a shared, validated library. Each project starts faster than the last because the foundation is already built and already trusted.
The on-ramp: start with a single scene and see the pipeline on your own data.