The AIXR VR Awards Announce Finalists for Ground Breaking Achievements in 2022
By Bobby Carlton
The VR Awards has spent the last six years recognizing ground breaking achievements in immerse technology in multiple categories. Here are this years finalists of companies and their VR experiences that will help define the direction of where this type of technology will have an impact on everything from healthcare, enterprise solutions, and entertainment.
VR Healthcare of the Year
VR Healthcare of the Year recognises projects that are changing the landscape of healthcare industries for good, awarding both B2B and B2C solutions that can demonstrate a clear impact and understanding of the market.
Finalists
Born Studios Limited – The Forest of Resilience
Fresenius Medical Care – stay.safe MyTraining VR
FundamentalVR – Versius in VR: A FundamentalVR and CMR collaboration
Ghost Productions – Ghost VRSE II Surgical Simulation for Spineology’s Optimesh MIS Spinal Implant
Osso – Osso VR: Virtual Reality Training for Surgical Teams
PrecisionOS Technology – Virtual Reality Training for Doctors Doing Orthopedic Surgery in Low-resource Countries
Rendever – RendeverFit™
SimX – Emergency Medicine Services (EMS) VR Simulation Training
Awarded to companies or individuals who have demonstrated practical and innovative uses of VR in education and training. This applies to any industry that has used VR to aid in experiences, videos, games and more (providing it has a positive educational use).
Finalists
Avantis Systems – Avantis World
Digitalnauts – VBEE (Virtual Building Element Environment)
Fectar – Fectar MeetUp – work together in VR and AR – multi-user/multi-device
Flint Systems – Forklift VR training simulator
Immerse – The leading education metaverse platform
Ludus – LUDUS GLOBAL: TO INDUSTRY AND BEYOND
Make Real – Make Real Ltd / 55E5 / St James’ Place Wealth Management – Immersive Role Play
MEDIASQUAD GmbH – BRP-Rotax VR Safety Training
Nexefy Pty Ltd – The KiwiRail Infrastructure Programme
Refense AG – Refense Advanced Tactical Training Simulator (ATTS)
Rezzil – Rezzil Index 2.0
VR Enterprise Solution of the Year
VR Enterprise Solution of the Year specifically rewards projects that satisfy the needs of an organisation rather than individual users. Such organisations include businesses, schools, interest-based user groups, clubs, charities, and governments.
Finalists
Accenture – Orchestra 1 – Supply Chain Control Tower of the Future in the Metaverse
Accenture GmbH (together with E.ON SE) – The Republic – The Community for Sustainability
Contact CI – Contact CI Haptic Integration: US Air Force Lightweight VR Training Simulator
Spinview – Spinview’s Vision OS for Global Media & Entertainment
Spinview – Spinview’s Vision OS for Transport for London
WaveFunction, Lda – Metaverse Car Showroom
VR Social Impact Award
Some projects may have smaller budgets, however, that doesn’t stop them from making a significant social impact on the world around them.
The VR Awards Social Impact Award is given to companies or individuals that produce and execute either an experience, product and or service which has resulted in positively impacting a cause for social good.
Finalists
Big Rock Creative and Microsoft – Microsoft Pride: Pride has no borders
Cooperative Innovations Ltd – Museum of Plastics 2121
DiVRse Technologies Ltd – LGBTQ+ VR Museum
Edstutia – Barnga: Social Impact in Virtual Reality
Found Object Media – The Future of Energy
Hope for Haiti – Inspiring Hope
Lucid Reality Labs – Seeing the Problem
Magika VRx – Hospice Savannah – SCAD – VR for Good: Transforming End-of-Life and Palliative Care with VR
Virti / Maudsley Learning – VR to tackle discrimination and inequality in mental health care
Rising VR Company of the Year
Without new startups creating innovative solutions and driving forward ambition within the industry, virtual reality would not be where it is today. Commending small businesses with proven business models is VR startup of the year.
Finalists
Anotherway
Born Studios Limited
GeniusX Inc.
Mayland Labs
VR Future
Innovative VR Company of the Year
Virtual Reality is a constantly evolving landscape that requires innovative thought leaders to pave the way by leading by example through first-to-market developments. Additional points are given to companies that place focus on their company culture and policies along with how sustainable their practices are.
Finalists
Andromeda Entertainment
ARuVR Ltd
Emerge
FundamentalVR
Future House Studios
Immerse
Magos
nDreams
NXRT
Owlchemy Labs
Rezzil
Sensorium
The Edge VR
VR Location-Based Entertainment of the Year
Out-of-Home VR Entertainment brings a new level of immersion to theme parks, cinemas, attractions, museums and more. Nominees for this award have researched, implemented and carried out a truly outstanding, quality experience which has resulted in a high level of user satisfaction.
Finalists
BackLight – Ascenders
Divr Labs – The Lost Lab
Emissive / Orange – Eternal Notre Dame
INFINITY Experiences – THE INFINITE
Museum of Future Experiences – Gnosis
Red Bull – Red Bull The Edge Matterhorn VR
Red Raion / Loveland Living Planet Aquarium – The Ecosystem Exploration Craft & Observatory (EECO) Voyager
Virtual Reality gives marketers a new weapon to reach further demographics in increasingly creative ways. Judges look towards marketing campaigns that integrate Virtual Reality within the majority of the project. Particular focus is placed on the originality and creativity behind each marketing campaign.
Finalists
canVERSE – Arksen 85 Digital Twin
Milwaukee Tools – Milwaukee HUB
MyDearest, Inc. – Project: Gathering
NEKONATA XR TECHNOLOGIES GMBH – XQ Avatar for Porsche
Philips – The Wonder of You
VR Film of the Year
Working to create an immersive, spatial and original VR media is very new territory for most designers and cinematographers. All nominations must substantially feature virtual reality within their media and work to create a comfortable and enjoyable experience for the viewer. Additional attention is given to the use of positioning and movement within the media. Can include short film, interactive pieces and design work within VR.
Finalists
Alchemy Immersive – David Attenborough’s First Life
Alchemy Immersive – Kingdom of Plants with David Attenborough
Atlas V, Arte France, BBC, Serendipity, PTS Taiwan, Wild Fang Films, GIIOI – Missing Pictures
Baobab Studios – Namoo
CityLights – Experience Yosemite
Fluffy Cactus – Diagnosia
Infinite Frame Media – The Choice
New Canvus – Lustration
TARGO – Surviving 9/11
Virtual and Physical Media Integration Association of Taiwan – Samsara
VR Experience of the Year
Experiences are what makes Virtual Reality come to life. VR experience of the year is awarded to companies that produce and execute a truly outstanding, quality experience which has resulted in positive user feedback.
Finalists
Really Interactive – Virtuoso
Film Addict – Le Bal de Paris de Blanca Li
Hakawati Studio – Wamdah | Journey to the future
Interactive Media Foundation – MYRIAD. Where we connect. | VR Experience
Meta Platforms Inc. – Post Malone’s Twelve Carat Toothache: A VR Experience
Meta, ARTE France, BFI; Archer’s Mark, Atlas V – On The Morning You Wake (To the End of the World)
Schell Games – Lost Recipes
SENSORIUM – Out-of-This-World Experiences
The MetaMovie – The MetaMovie Presents: Alien Rescue
YORD/LifeboardVR – VR Vision Board
VR Hardware of the Year
VR Hardware of the Year is awarded to companies producing outstanding and impactful manufactured technology year on year.
Finalists
Contact CI – Maestro DK3
Emerge Inc – Emerge Wave-1
Pico – Pico Neo3 Link
Varjo – Varjo Aero
Vive – VIVE Flow
Vrgineers Inc. – XTAL™ 3 Mixed Reality
Image from Pico
VR Game of the Year
Focusing on the use of Virtual Reality within games is the VR game of the year award. This combines the ingenuity and creativity that it takes to make a successful game along with the innovative use of movement that makes an experience worth while.
Finalists
AEXLAB – VAIL VR
AMATA K.K. – The Tale of Onogoro
Fast Travel Games AB – Cities: VR
ILMxLAB – Star Wars: Tales from the Galaxy’s Edge – Last Call
Meta / Capcom / Armature Studios – Resident Evil 4
Mighty Eyes – Wanderer
Miru Studio – Finger Gun
Neat Corp – Garden of the Sea
POLYARC GAMES – Moss: Book II
Ramen VR – Zenith: The Last City
Ready at Dawn / Meta – Lone Echo II
Schell Games – I Expect You To Die 2: The Spy And The Liar